is a circular room 10m across and 3m high with a floor
of smooth marble with an inset starburst design. The walls
are of similar
marble. The ceiling
is domed and painted with a more colorful version of
the starburst design from the floor. The light source
is a bright,
indirect glow emanating from a circular crevice on the edge of the ceiling.
Around the wall, Doors
alternate with archways. The Doors are of plain white wood with simple hardware.
is cool and crisp, with a faint electric tingle, but no particular scent. The hard walls
make sound in the space rather lively, with strange echoes, sometimes amplifying sounds from outside the
Arches lead to other sections of Stair.
has dimensions close to the common Stair size of 3m wide by 4m high, with
covered with tough, sound-absorbing carpet with subtle geometric designs. The walls and ceiling
are covered with wood paneling. The light source
is a series of gas jets with glass chimneys and white-glowing thorium mesh mantles.
in the hallway alternate. They are of varying colors of brightly painted wood, each bearing a blank brass plate 2/3 of the way up, and opening with a brass lever.
is still and mild in temperature, with no obvious breeze. The general
environment is quiet. There is a faint scent of wood, wool, paint, and scorched dust.
The hallway ends with an arch at either end.
has a uniformly curved shape and a noticeable incline along its length.
Its dimensions are close to the common Stair size of 3m wide, but its ceiling is lower, near 3m high.
is seamless cool gray stone with a rough surface texture that makes good
footing. The walls
appear to be similar, but with smooth gray paint overlain with colored
lines. Each line starts beside a Door and travels for some distance in parallel with lines of other
colors lines, skipping over doorways, before the line stops beside another Door. The ceiling
is covered with metal pipes, conduits, and ducts anchored by brackets, running along the length of the corridor.
The light source
is a series of incandescent bulbs upon the ceiling with reflective cone holders
and protective metal cages.
is still and cool in temperature, with a slight breeze toward the downslope direction.
There are occasional clicks, hisses, and buzzes from the ceiling. There is a faint scent of machine oil.
in the corridor are placed in the side walls. They occur frequently, facing one
another across the width of the corridor.
After a period of travel, the stair-walkers will likely notice that they appear
to be in the same location. Marking the corridor or leaving items behind will reveal that despite
appearing to be a curving ramp, the corridor is a circle. Concentrated use of Wayfinding will
indicate this as well.
At least one Door leads to another part of the Stair. Some Gossamer Worlds
behind the Doors have additional Doors which connect to other parts of the Stair.
These ladder shafts
are round, 3m to 7m in diameter with walls
of dark stone.
The ladder rungs are iron bars deeply rooted in the walls. The light source
is torches with
flames flaring in the direction of the constant breeze blowing up from the depths. The rush of air
is loud and resonates in a particular tone for each shaft. Each landing
is a narrow iron
catwalk with an opening for the ladder. There is one or more Doors
on each landing, and
sometimes an arch to an adjoining shaft. The Doors are mostly dark, heavy wood with iron hardware,
mixed with an occasional hatch a step above the catwalk level.
The noise, wind, and ladder climbing make this section fatiguing to travel.
Wind noise impedes hearing spoken communication or any but loud sounds. Falling from a ladder
may have dire consequences. Strength and Endurance are needed for rapid or extended travel.
The top and bottom of each shaft provide transitions to points on
the Stair otherwise remote and possibly dangerous. Some landings have halls leading to other
sections of the Stair.
An extra-large section of Stair.
A vast section of Stair.